Updates

New Steal a Brainrot Brainrots We Are Tracking

25 brainrots added in updates 51–60 that are not yet on our item list, with their in-game cost and income — and an honest account of why we have not priced them yet.

New Steal a Brainrot Brainrots We Are Tracking

Steal a Brainrot has shipped ten updates since our item list was last rebuilt, and 25 brainrots from that stretch are still missing from it. This page is the tracking list: what they are, what the game charges for them, what they earn, and the reason none of them has a trade value on this site yet.

  • 25 brainrots from updates 51–60 are confirmed to exist and are absent from our item list.
  • Every number below is the in-game cost or income read from the game wiki — not a trade value.
  • We have not published trade values for them, because we do not yet have a source we trust for that number.

What this list is (and is not)

This is a tracking list, not a value list. Each entry was read from that brainrot's own page on the game wiki on 7 August 2026. The rarity, the update it shipped in, its purchase cost, and its income per second all come from there.

What is deliberately missing is the column most people want: what it is worth in a trade. That column is empty on purpose, and the reason is explained further down. We would rather show you a gap than fill it with a number we cannot defend.

Added in updates 56–60

These are the newest arrivals, most recent first. "Cost" is what the game charges to buy the brainrot; "Income" is what it generates per second before mutations and traits.

BrainrotRarityUpdateIn-game costIncome/sec
Yess my ResumeSecretUpdate 60$562.5M$2.1M/s
Noo my ResumeSecretUpdate 60$4.2B$32.5M/s
Los Secret CombinasionasSecretUpdate 59$75B$150M/s
Pizza and RanchSecretUpdate 59$55B$130M/s
Examen BrosSecretUpdate 59$20B$70M/s
Chicleteira ChampeonaSecretUpdate 59$2.8B$19M/s
Toro EspañoloSecretUpdate 59$575M$2.2M/s
Cangurato GelatoSecretUpdate 58$23.5B$77.5M/s
Rubiko and KubikoSecretUpdate 58$21B$72.5M/s
GrabatronSecretUpdate 58$15B$62.5M/s
Noodle Noodle PoodleSecretUpdate 58$3B$27.5M/s
Los AdminsSecretUpdate 57$35B$95M/s
Moby BrosSecretUpdate 57$225B$225M/s
Bufalino BoomberinoSecretUpdate 56$4B$32M/s
Capitano AmericanoSecretUpdate 56$21B$72.5M/s
💡

Yess my Resume and Noo my Resume are the same ritual: completing the Job Job Job Sahur ritual gives Yess my Resume at 99% and Noo my Resume at 1%. The 1% roll is worth roughly 15× the common one in raw income.

Added in updates 51–54, plus undated entries

Four of these do not state a release update in the wiki infobox. Rather than guess one, we have left the column as a dash.

BrainrotRarityUpdateIn-game costIncome/sec
La Summer GrandeSecretUpdate 54$15B$60M/s
CaylusaurusSecretUpdate 53$12.5B$55M/s
Steakini FattiniSecretUpdate 52$12.5B$55M/s
Coco and MangoSecretUpdate 52$4.5B$33.5M/s
Sammyni CakiniSecretUpdate 51$12.5B$85M/s
Jelly MobySecretUpdate 51$150B$175M/s
Tenini BalliniBrainrot God$77M$320K/s
KrakenSecret$200B$200M/s
Dragon AquaniniSecret$375B$375M/s
Spyder ElephantOG$1T$1B/s
⚠️

10 of the 25 are currently marked unobtainable — mostly limited Taco Truck and Lucky Block content that has rotated out: Bufalino Boomberino, Capitano Americano, La Summer Grande, Caylusaurus, Steakini Fattini, Coco and Mango, Sammyni Cakini, Jelly Moby, Kraken, Dragon Aquanini. They can still appear in trades, but you cannot obtain one directly right now.

Why none of these has a value on our item pages yet

The game wiki publishes two reliable numbers for every brainrot: what it costs to buy, and what it earns per second. Neither of those is a trade value. A trade value is what other players will actually give up for it, and it moves with demand, supply, and how recently the brainrot dropped.

Those three numbers are genuinely far apart. Take Strawberry Elephant, which is already on our item list:

NumberValueWhat it measures
In-game cost$750BWhat the game charges to buy it
Income$750M/sWhat it earns per second, before mutations
Our listed value7.56BCommunity trade value

The trade value is about a hundred times below the in-game cost and about ten times above the income, and that ratio is not stable across the catalog — we checked it against thirty items and it drifts by more than fifty times between common and secret brainrots. So there is no arithmetic that turns a wiki cost into one of our values.

⚠️

This matters more than it sounds. Our trade calculator reads the value column directly. Filling it with in-game costs would not just make 25 item pages wrong — it would quietly break every trade comparison on the site.

What has to be true before we add them

We are not waiting for the brainrots to be confirmed; they are confirmed. We are waiting on the pricing method. Any of the following would unblock it:

  1. A single named community value list, good enough to cite on the page, that we refresh on a schedule instead of sampling once.
  2. Or splitting the data apart: store the wiki cost and income as their own fields, which we can source with high confidence, and stop presenting one ambiguous "value" that mixes them up.
  3. In either case, a confidence label on every new row, so a fresh estimate never looks as settled as a long-standing one.

The second route is the honest one and it is the direction we prefer. Until one of them is in place, these 25 stay on this page instead of appearing on the item list with a made-up price.

What you can do in the meantime

If one of these brainrots comes up in a trade offer, price it by comparison rather than by guesswork. Find the closest brainrot we do list — same rarity, similar income — and use that as your anchor, then adjust for how new and how in-demand the unlisted one is.

Browse the items we do have values for →

The tier list is useful here too: it groups items by value band rather than by exact number, which is a more forgiving way to sanity-check an offer involving something we have not priced.

See the S–D tier list →

And once you have your anchor, run the whole offer through the calculator rather than eyeballing it.

Check whether a trade is fair →

Frequently asked questions

Why is a brainrot missing from your item list if it is already in the game?

Because adding it means giving it a price, and we do not publish prices we cannot source. Existence is easy to confirm; a defensible trade value is not.

Is the in-game cost a good proxy for trade value?

No. Across the items we checked, the ratio between the two varies by more than fifty times depending on rarity. Using cost as a stand-in would produce confidently wrong numbers.

When will these be added?

When the sourcing question above is settled. We would rather add them late and correct than early and wrong, so we are not putting a date on it.

Can I still trade a brainrot that is not on your list?

Of course. Anchor it against the closest brainrot we do list, allow extra room if it dropped in the last few weeks, and be more cautious than usual — newly released items are where the widest mispricings happen.

Where did these numbers come from?

Each brainrot's own page on the Steal a Brainrot wiki, read on 7 August 2026. Where the wiki does not state a release update, the column shows a dash rather than an estimate.


⚠️

The game updates frequently. Costs, income, obtainability, and trade values all move, and this list reflects what could be confirmed on 7 August 2026. Treat it as a snapshot, and check the item pages for current numbers.

Check current item values →

Our item pages carry community trade values with a confidence label on each one, so you can see how well a number is sourced before you trade on it.

Browse item values

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